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Assassin's Quest

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3.55 of 5 Votes: 3
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Language
English
Publisher
Random House Digital, Inc.

Assassin's Quest - Plot & Excerpts

No individual man, no matter how Skilled, could stand alone to fend the Red Ships from our coasts. King Shrewd summoned before him Galen, the Skillmaster, and directed him to create for Verity a coterie to aid the prince’s efforts. Galen resisted this idea, especially when he found that one of those he must train was a royal bastard. The Skillmaster declared that none of the students presented to him were worthy of training. But King Shrewd insisted, telling him to make the best of them that he could. When Galen grudgingly gave in, he created the coterie that bore his name.
    It soon became apparent to Prince Verity that the coterie, while internally cohesive, did not work well with the prince at all. By then Galen had died, leaving Buckkeep with no successor to the post of Skillmaster. In desperation, Verity sought for others trained in the Skill who might come to his aid. Although there had been no coteries created in the peaceful years of King Shrewd’s reign, Verity reasoned that there might still live men and women trained for coteries before that.

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