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Read Design For How People Learn

Design for How People Learn

Online Book

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Language
English
Publisher
New Riders

Design For How People Learn - Plot & Excerpts

What’s The Goal?
3. What’s The Goal?
(In which we learn that buildings learn like people do, and that you should let your learners drive the car, not just ride along) Determine Goals Whenever you are designing a learning experience, it’s critical to have clear goals defined. If you don’t know where you are and where your learners need to be, you can’t figure out how to get them there.
If you don’t have a clear destination, you can’t plot a clear path, and you certainly can’t communicate that path to your learner: In determining the path for your learner, you want to do these things: • Identify what problem you are trying to solve • Set a destination • Determine the gaps between the starting point and the destination • Decide how far you are going to be able to go Identify the Problem In the first chapter we talked about identifying the gaps. You want to start with the gaps when identifying the destination.
Uh Huh, and Why Do They Need Know That?

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